public class GeometryNoder extends Object
Geometrys using Snap-Rounding to a given
PrecisionModel.
The input coordinates are expected to be rounded to the given precision model. This class does not perform that function. GeometryPrecisionReducer may be used to do this.
This class does not dissolve the output linework, so there may be duplicate linestrings in the output. Subsequent processing (e.g. polygonization) may require the linework to be unique. Using UnaryUnion is one way to do this (although this is an inefficient approach).
| Constructor and Description |
|---|
GeometryNoder(PrecisionModel
Creates a new noder which snap-rounds to a grid specified by the given
PrecisionModel.
|
| Modifier and Type | Method and Description |
|---|---|
List |
node(Collection
Nodes the linework of a set of Geometrys using SnapRounding.
|
void |
setValidate(boolean isValidityChecked)
Sets whether noding validity is checked after noding is performed.
|
public GeometryNoder(PrecisionModelpm)
PrecisionModel.
pm - the precision model for the grid to snap-round to
public void setValidate(boolean isValidityChecked)
isValidityChecked -
public Listnode(Collection geoms)
geoms - a Collection of Geometrys of any type